year06

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This post will show all of the help and contribution to the thread of people who. Monoxide you are a co-owner! Argon (c) New Kicka? CO - X's.

  
A good bumber and contributors, a very good helper:
a. A device professional helper - help you vigorously thread
b. You're amazing! You have so many times game(Runescape Money) that the help and contribution to this thread, we need you!
c. This thread will be dead and fallen you can almost become a co-owner of one of the threads


You can get a star on Runescape:
a. Posted common (and therefore bumbing)
b. to help with the thread, by adding extra information and help to give a good theory of their development! c. In answer to the question of a good week level(Runescape powerleveling)!
d. As good and helpful to other people who need help in some thread.
 

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When you see do not use melee to kill waterfiends, but the scope and powers to summon to kill them faster. Use wolpertinger atmospheric pressure, because it gives Master quality, scroll to more crimes Master Master HD and hit -23 level(Runescape Money). Familars crack down on monsters, not players in addition to the steel giant. Use the scope, if one person close to war, they will be more attractive way, and then did. Will not give up until the full details immediately summoned to complete comeplete. Can do a video to explain more once completed. But you can give me some hits on how to do this.


Tip:
1) wear the best armor Master HD
2) Once you've called into the attack immediately familar (im a call experts can call before the fight hit)
3) It takes 10 minutes to nonagressive.
4) to a super-recovery
5) Food Pineapple
6) additional attacks familar 2-3 bags
7) the magic sword, its better then Bunyip or unicorn, and release your attack familar space


If we see Runescape's statistics:
70 Attack
77 STR
70 HD
70 prayer
99 hp
99 Master
99 range
98 call
CB 100 +12 will be


Why is this here:
1) The cave has a range of areas, but it does not need anything else ever attackiing it, familars is a good monster killer.
2) get about 60-80 CRIMSONS 1 hour (not including other charm). If you have a melee statistics in this way u can kill faster.
The secret here: the complete guide, but it will come out when the 99 level(Runescape powerleveling) call, really do not want people to know how training calls laugh. Want to be a very low 99 calls fighting. With waterfiends level, so the player with the lowest possible charm waterfiends.

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Lots of reasons can be explained the phenomenon that people hack an account. Psychologically speaking, they can be summarized as the following.


A) People who do not like Runescape. Or because he tried Runescape but didn't have the patience, intelligence and ability to play games, or an acquaintance has been driven by feelings of hate in this game (Runescape Gold), so they try to systematticalkly destroy it. 
 

B) People who have the power, and his hacking a person's feelings. This is usually trying to deceive the people who say their own password, online bullying you.

 
C) A person who is not himself to play the same account and its people to connect, mentally finite.


D) Who have been trying to fool you, your account what is actually meant to stimulate, but its hunt is open to stimulate thus to be a  predator.Now if you want to prevent a hack you can visit our website. We have Runescape Powerleveling service which can help you get a high level.

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When we have start getting to the higher levels(Runescape Gold), and you'll be able to start weilding and wearing rune. There are two monsters recommended for this level, a quick exp monster, and a moneymaker monster.


So you need make Rock Crabs for quick and monymaking by Chaos Druids. As we see Rock crabs are one of the best monsters for leveling up at this level, and having 500LP. And these monsters give a whopping 200exp each in Runescape.


Kill! this may not seem like much at first, but those numbers can stack up pretty quick. Rock Crabs which Very low Att, Str. Low Def. 500LP, Hits occasional 1's. You can get it in North-East of Relleka. You can get Sea-weed, Oyster, copper ore (noted). Rare: Gold Charm, Casket as well.


If you are lucky you can get these rewards which considered by one of the best exp monsters at this level(Runescape powerleveling). By the way Chaos Druids are great moneymakers, having a lot of herb drops, continues.

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We assume that there are just supposed to be a few classes that are very powerful, get the kills and every other class on that team is just there for a support role. Time again we seem the same classes(AoC Gold) at the top of the board. Its not the players, the players are different, different guilds, different people, same class, same high amount of kills. So, we understand there were some issues with the Assassin class. What we do not understand is how where they are now is supposed to be balanced.


Now there is simply another overpowered class on the top of the scoreboard. Well, it is an Assassin, so we understand that they should be powerful. They seem unstoppable since this new patch and they have a high level(AOC powerleveling) of resist. We are not even complaining about them though, they can have all that power.


Our question is what about the classes that now have zero means of defense against them, especially in a group scenario where they are already under fire by our friendly Demonologists who seem to always have the most kills. Its the same classes, different players every single time that are leading and the same onesthat have barely any or zero kills at the end of AOC.

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We assume that there are just supposed to be a few classes that are very powerful, get the kills and every other class on that team is just there for a support role. Time again we seem the same classes(AoC Gold) at the top of the board. Its not the players, the players are different, different guilds, different people, same class, same high amount of kills. So, we understand there were some issues with the Assassin class. What we do not understand is how where they are now is supposed to be balanced.


Now there is simply another overpowered class on the top of the scoreboard. Well, it is an Assassin, so we understand that they should be powerful. They seem unstoppable since this new patch and they have a high level(AOC powerleveling) of resist. We are not even complaining about them though, they can have all that power.


Our question is what about the classes that now have zero means of defense against them, especially in a group scenario where they are already under fire by our friendly Demonologists who seem to always have the most kills. Its the same classes, different players every single time that are leading and the same onesthat have barely any or zero kills at the end of AOC.

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Added a post  

 We assume that there are just supposed to be a few classes that are very powerful, get the kills and every other class on that team is just there for a support role. Time again we seem the same classes(AoC Gold) at the top of the board. Its not the players, the players are different, different guilds, different people, same class, same high amount of kills. So, we understand there were some issues with the Assassin class. What we do not understand is how where they are now is supposed to be balanced.


Now there is simply another overpowered class on the top of the scoreboard. Well, it is an Assassin, so we understand that they should be powerful. They seem unstoppable since this new patch and they have a high level(AOC powerleveling) of resist. We are not even complaining about them though, they can have all that power.


Our question is what about the classes that now have zero means of defense against them, especially in a group scenario where they are already under fire by our friendly Demonologists who seem to always have the most kills. Its the same classes, different players every single time that are leading and the same onesthat have barely any or zero kills at the end of AOC.

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Added a post  

 We assume that there are just supposed to be a few classes that are very powerful, get the kills and every other class on that team is just there for a support role. Time again we seem the same classes(AoC Gold) at the top of the board. Its not the players, the players are different, different guilds, different people, same class, same high amount of kills. So, we understand there were some issues with the Assassin class. What we do not understand is how where they are now is supposed to be balanced.


Now there is simply another overpowered class on the top of the scoreboard. Well, it is an Assassin, so we understand that they should be powerful. They seem unstoppable since this new patch and they have a high level(AOC powerleveling) of resist. We are not even complaining about them though, they can have all that power.


Our question is what about the classes that now have zero means of defense against them, especially in a group scenario where they are already under fire by our friendly Demonologists who seem to always have the most kills. Its the same classes, different players every single time that are leading and the same onesthat have barely any or zero kills at the end of AOC.

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This part is may seem like that's the way the mechanic works inAOC, you will always get the burst heal if you do it this way. However, there's actually a hidden lasts approcimately 15 seconds that cooldown on the burst heal from the blue heals. The first blue heal cast 15 seconds after the last burst heal will trigger another burst heal, regardless of whether there is a blue heal running on the person or not.


The rest of what Lady001 said is absolutely on target. Having one healer being the main blue healer will enable that person to maximize the burst healing. PoMs' blue heals tick and burst for less than the BS blue heal, so oftentimes groups/raids wanting to maximize healing will prefer that the BS be left in charge of the blue heals on the main tank group. The difference though, is pretty small. We provide AOC powerleveling for you.


They can always tell when their heal has run 15 seconds, and will save other healers their mana. While the BS might be preferred as the primary blue healer, since they have slightly better blue heal. The difference is small enough that any experienced healer of any of the 3 classes can usually do the job just fine, in our experience(Age of Conan Gold).

 

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Added a post  

This part is may seem like that's the way the mechanic works inAOC, you will always get the burst heal if you do it this way. However, there's actually a hidden lasts approcimately 15 seconds that cooldown on the burst heal from the blue heals. The first blue heal cast 15 seconds after the last burst heal will trigger another burst heal, regardless of whether there is a blue heal running on the person or not.


The rest of what Lady001 said is absolutely on target. Having one healer being the main blue healer will enable that person to maximize the burst healing. PoMs' blue heals tick and burst for less than the BS blue heal, so oftentimes groups/raids wanting to maximize healing will prefer that the BS be left in charge of the blue heals on the main tank group. The difference though, is pretty small. We provide AOC powerleveling for you.


They can always tell when their heal has run 15 seconds, and will save other healers their mana. While the BS might be preferred as the primary blue healer, since they have slightly better blue heal. The difference is small enough that any experienced healer of any of the 3 classes can usually do the job just fine, in our experience(Age of Conan Gold).

 

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Casting and Recasting Time in Age of Conan

  • Date:03-04-2010
  • views: 9
  • Author: Zoah
  • Editor: wrr
  • Text Size: A A A

The casting time for each of the big heals unfeated is one second. The Recast is 30 seconds, but keep in mind that the debuff lasts on everyone you affected with Adrenaline Surge/Radiant Glow/Vitalizing Jolt for a whole 60 seconds. However, that does not mean you can not cast the spell again in 30 seconds. If a character in AOC walks into the area that you used the big heal after you casted it and they do not have the debuff.


You can heal them with the big heal as soon as the cooldown is up. You can also do this without worrying about refreshing anyone's debuff, that's including your own or someone else of your respective class in game(AOC powerleveling). If that was not clear. Example: TankA needs a big heal. You cast it and heal them up.


TankB is across the room out of the 8m radius and also needs a big heal. You are the only one of your class(AoC Gold) in the group/raid so in 30 seconds, you can move to TankB and give them your big heal. Note: because you have the debuff from healing TankA you will not be healed when you heal TankB.